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Friday, September 18, 2009

PS3 Bayonetta "Bad Port": Blame it on Sega

PlatinumGames company's CEO Tatsuya Minam has spoke out about the recently weak showing of Bayonetta.

When Sega showed off the PS3 version of Bayonetta at an event in Tokyo late last month, many who attended were disappointed by the blurry graphics and surprisingly erratic frame rate when compared to the Xbox 360 version. Tatsuya Minami discusses the issue in a blog post today on the PlatinumGames blog, explaining that Sega is the company handling the PS3 port.

"With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be."

PlatinumGames seems to be distancing themselves from the sub-par experience that too many PS3 owners has come to experience when it comes to multiplatform games this generation.

"As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions."

Both version will be shown at Toyko game show in the coming weeks and we will have a chance to see if PS3 owners again will be getting yet another mediocre port courtesy of Sega.


Fall Harvest [PlatinumGames Blog via Kotaku]

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