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Showing posts with label GT5. Show all posts
Showing posts with label GT5. Show all posts

Monday, February 21, 2011

Gran Turismo 5 Hit's 6 Million

PlayStation 3 exclusive racer Gran Turismo 5 has hustled it's way to six million units shipped, creator Polyphony Digital has announced.

The Japanese studio confirmed Gran Turismo 5 had shipped 6.37 million units as of December 2010. Why, that doesn't even include the January sales.

Most of the shipments were to Europe – a whopping 3.97 million. 1.58 million went out to the US, 600,000 to Japan and 230,000 to Asia.

An amazing 63.15 million Gran Turismo games have been shipped throughout the series' lifetime

Friday, February 18, 2011

GT5 Now A Complete Game with Version 1.06

When GT5 was release it was lambasted by the main-stream gaming media. Many reviewers fail to play the game long enough to provide a credible review score. Well a few months later, Polyphony Digital has dropped a heavenly update that makes an already great so much better.

GT5 Version 1.06 Update List

Major Changes and New Features


  • Remote Racing – [Remote Races] have been added to the bottom left of the [GT Mode] – [Community] screen. Here you can start a fully automated B-Spec race using yours and your friends’ “My Drivers”, and gain rewards and experience from it. For details please see section 8-4 [Remote Races] in the [Manual] accessible from the main menu, and also the new “Remote Race” page on gran-tursimo.com, under the GT5 product information section.
  • Remote Racing from a Web Browser – In [Remote Races], you can visit the official “gran-turismo.com” website using a web browser, and remotely control your PS3® at home. You can start races, monitor its progress and check results from the website. This is a new playing style allowing you to play Gran Turismo anywhere. Sign in from the [GT5 My Home] button on the upper right corner of the website to get started.
  • Using the Course Maker in Online Races – You can now use one of the “My Courses” created in [Course Maker] for your online races (in Open Lobby, My Lounge), or select themes and generate courses on the spot. (Please note you’ll only be able to use My Courses created after this update).THESIXTHAXIS
  • Introduction of Performance Points in Online Races – We’ve now introduced Performance Points (PP), a numerical index of a car’s performance for online races. You can set PP restrictions in the online race regulations (in Open Lobby, My Lounge) to limit participating cars. For details, see 6 -15 [Performance Points] in the [Manual] accessible from the main menu.
  • Increased Rewards and Experience Online – The amount of rewards and experience gained from online racing (in Open Lobby, My Lounge) have been increased.
  • More Event Settings in Online Races – [Auto Race Start Cycle] and [Tire Wear/Fuel Consumption] have been added to the event settings for online races (in Open Lobby, My Lounge).
  • More Penalties for Special Events – Penalties for improper driving such as driving off course and hitting walls have been increased for the [Special Events] under [GT Mode] – [GT Life].
  • Event Rewards and Experience Adjusted – The rewards and experience gained in [License] and [Special Events] in [GT Mode] – [GT Life] have been adjusted. Experience for A-Spec and B-Spec events have been increased, while rewards have been reduced back down to levels seen before the 1.05 update.
  • Car Loan in Events – In A-Spec, B-Spec and [Special Events] in [GT Mode] – [GT Life], you can now borrow cars that your Friends have set to share with friends. For details see 6-16 [Borrowing and Lending Cars] in the [Manual] accessible from the main menu.
  • More Car Settings – Gear ratio adjustment, power limiters, and weight adjustment have been added to the settings. For details see [18. Settings Guide] in the [Manual] accessible from the main menu.
  • Multi-Monitor Feature – From [Options] – [Hardware] – [Multi-Monitor], you can now access the multi-monitor display settings using multiple PS3™ systems. You can now enjoy Gran Turismo 5 in a wide display environment combining multiple PS3™ systems and TV’s/monitors. For details please see the support section on gran-turismo.com.

Changes and Additions to Gameplay


  • It is now possible to replay and save [2P Battle] races.
  • [Controller Steering Sensitivity] has been added to [Driving Options].
  • [Corner Bank Angle] has been added to the section settings in [Course Maker].
  • In A-Spec events including endurance races, a confirmation prompt has been added before restarting a race from the beginning.
  • In replays, B Spec and while watching races, you can now change viewing targets directly from the screen without having to use a separate window list.
  • Personal BGM can now be used when voice chat is disabled in a [Lounge].
  • Cars in your garage that are not registered as ‘Favorites’ can now be used in a [Lounge].
  • When tire restriction is enabled in a Lounge regulation, only cars with tires that qualify will be displayed in the garage.
  • Driver and car display selections during races will be saved.
  • Karts now have [Quick Menu] settings.
  • You can now select multiple items in some important menu screens, such as when registering your favorite cars in your [Garage].

AI Adjustment


  • Race choreography and opponent car AI controls for licence tests and A Spec events have been adjusted.
  • Opponent car AI controls during B Spec races have been improved.
  • The evasive maneuver of opponent cars when a players car blocks the track has been improved.

Correction of Issues


  • Corrected an issue where it was possible to gain points unfairly in drift trials.
  • Corrected an issue where it was not possible to view the 4th sector in the live monitor.
  • Corrected an issue where the sound effects would not change when replacing the exhaust system or turbo kit.
  • Corrected an issue where the save data becomes unable to load when exceeding a certain file size.

Other Changes


  • A searchable item called [Race Type] has been added for room creation in the [Open Lobby].
  • The lap times for the [X Challenge] in [Special Events] have been adjusted.
  • Game save speed has been optimized.
  • The HDD access warning message that was displayed at game startup has been disabled for faster startup.
  • Car demo backdrops during an [Auto Demo] is now displayed randomly in 4 types (Morning/Day/Night/White) as is in the [Dealership].
  • The “S-AWC” integrated four wheel drive system of the Mitsubishi Lancer Evolution X has been adjusted.
  • The [Force Feedback Strength] of the Thrustmaster T500RS can now be adjusted across a wider range.

Simply load the game when you’re signed into the PSN to get this update.

Thursday, December 3, 2009

Gran Turismo 5 Demo arrives Dec 17th


Sony will be launching the 2010 GT Academy on 17th December, which is a competition giving PS3 owners a chance to join Sony's elite GT racing team. The interesting part of this for most people is that it'll be the first chance you get to play Gran Turismo 5. Sony are releasing a demo time-trial mode of the game to support the competition.



The demo is limited to just two variants of the Nissan 370Z car, one of which is race tuned and the other is the standard factory spec. You will compete on a special GT time trial track and the top 20 people in each country will be invited for 5 days of intense racing to qualify for the academy.
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Monday, September 28, 2009

Gran Turismo 5 features unvelied?

Sony has been on a roll with True HD 3D making it's way onto the PS3 in the very near future, a new Heavy Rain trailer, an official date for Gran Turismo 5 release, and a new special edition FFXIII 250GB PS3 Slim. The blogosphere has been a buzz with the wave of momentum that Sony's is gathering into the next year.

One of Sony's most anticipated titles Gran Turismo 5 featuring head tracking, will have a realistic release date of March 2010 in Japan. "I don't think it's going to be that much later in the US and Europe," Yamauchi said. "This is based on our production schedule. The reason why the dates for the US and [European] regions are not decided yet is because their marketing is still discussing their issues. It shouldn't be too far off from [the Japanese] date for the other regions as well."

Gran Turismo 5 Feature List

Cars
- Over 950 Cars

Courses
- Over 20 Locations
- Over 70 Variations

Physics
- New Physics
- Overturning of cars
- Damage
- Movable objects on the course
- The newest Hybrid cars and electric cars

Arcade Mode

- Single Player
- Split Screen 2 Player

GT Mode

- World Map
- My Garage
- Car Dealer
- Tuning Shop
- Championship Race
- License Test

Online

- Open Lobby
- Text / Voice Chat
- Private Room
- Online Photo Album
- Online Replay Album
- Export of replays to YouTube

Photo Mode

- Photo Drive
- Photo Stage

Gran Turismo TV

- Improved UI
- Export of video to the PSP
- Progressive downloading

Via:[us.gran-turismo.com]

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Friday, September 25, 2009

Gran Turismo 5 will arrive March 2010... in Japan

Ladies and gentlemen start your engines, Gran Turismo 5 for Sony PS3 will not be arriving in Japan March 2010 and the states soon after. Gran Turismo 4 hit stores back in December 4, 2003 Japan and May 26, 2004 in the US. It only took a half of decade for us to see a new Gran Turismo. But from the looks of it great things come to those who wait. Besides have in game car damage, Gran Turismo 5 will also have head tracking via the PS3 Eye. Would we also see True HD 3D and motion controls implemented because of the decade long delay. We will have to wait until March 2010 to find out.

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Wednesday, September 9, 2009

GT5 head-tracking Confirmed


Some exciting news for all of you planning to pick up Gran Turismo 5 now, as it has just been confirmed by Polyphony Digital that Head-Tracking via the PS Eye will be one of the main features in in the game.

As reported from Eurogamer, Kazunori Yamauchi confirmed the news himself, so we can definately say this feature will be a reality come release.

The way it will work is that the head-tracking feature will be restricted to the in-cockpit view within the game. The PS Eye hardware will then scan the position of your head and will adjust what you see in-game accordingly.

What this means kiddies is the head-tracking feature is restricted only to the in-cockpit view within GT5. Employing facial recognition techonogly, the PlayStation Eye scans the position of your head and adjusts the viewpoint in the cockpit accordingly, effectively replacing the use of the right analogue stick on the DualShock 3. Your display stops being a flat 2D representation of a 3D world and effectively becomes an interactive window into the game experience.

This means as you look around in the real world your driver in the cockpit will do the same providing and extremely interactive driving experience. Can we begin to imagine the possibilities when combine head-tracking with Sony's MoCo(Motion Control)tech? To get a good example or feel for what head-tracking is all about check out the video after the jump.

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